Welcome to Emerald Class
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Monday - Outdoor PE
Wednesday - Indoor PE and homework due
Thursday - Parents reading morning
Please have reading books in school every day.
Texts – Jack and the Baked Beanstalk. Winnie’s Amazing Pumpkin.
Writing Opportunities – Adapting and innovating known stories. Writing character descriptions.
Skills – Use of a variety of punctuation, correct grammar and spelling. Developing composition using conjunctions and different types of sentences. Using descriptive language to write character descriptions.
Geometry – Position and direction
Order and arrange combinations of mathematical objects in patterns and sequences
Use mathematical vocabulary to describe position, direction and movement, including movement in a straight line and distinguishing between rotation as a turn and in terms of right angles for quarter, half and three-quarter turns (clockwise and anti-clockwise)
Recognise, find, name and write fractions of a length, shape, set of objects or quantity.
Write simple fractions, for example ½ of 6 = 3 and recognise the equivalence of 2/4 and ½.
Strike and Score/Ball skills
Throw and catch with a degree of competency. Sending/receiving/striking and blocking with different body parts on the move. Movement into position and tracking the ball. Sending/receiving/ striking and blocking the ball with equipment. Use rolling, hitting, running, jumping, catching and kicking skills in combination.
Creating routines by copying simple movements and using different body parts in isolation. Moving in time to music and in time with each other.
Identify basic plant parts (roots, leaves, flower).
Observe and describe how seeds and bulbs grow into mature plants
Find out and describe how plants need water, light and a suitable temperature to grow and stay healthy.
Explore the part that flowers play in the life cycle of flowering plants, including pollination, seed formation and seed dispersal.
Understand what algorithms are and how they are implemented to create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs.
Design purposeful, functional, appealing products for themselves and other users based on design criteria.